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smokey
Sergeant
Joined: Thu 26th Oct 2006 02:36 Posts: 243
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 boomerang - 2 teamer
pretty simple map. nothing special. couldn't figure out a name for it, so decided to give it up and threw it out, but it came right back to me, earning its name   direct link: http://img17.imageshack.us/img17/2503/49thmapu.jpg
_________________ -- Can I get a mountain dew, cheeseburger, and a side of 30% traxxas nitro fuel plz?
-- Ahhh...I love the smell of nitro fuel in the morning!
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| Sat 11th Apr 2009 15:28 |
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xSilverEaglex
Warrant Officer 1st Class
Joined: Sat 19th Apr 2008 18:55 Posts: 613 Location: Virginia
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 Re: boomerang - 2 teamer
I don't like the rocky next to GP's. with gp as grass makes it an easy target for arti's/mortars(if it survives that long) I do like that u can bypass gp but not to safely 
_________________ *insert funny thing here*
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| Sat 11th Apr 2009 20:09 |
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smokey
Sergeant
Joined: Thu 26th Oct 2006 02:36 Posts: 243
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 Re: boomerang - 2 teamer
i guess my response to the rocky next to the gp, is it was serving as more of retreating sector for rambos from the mine, not really mortars/ artis. yes, mortars can have a field day on the gp from the rocky, but if a gp still stands on day 12, and the losing team has enough peeps with the ambition to go mortar still, then they deserve to knock a few blocks off the gp. It's not hard to deter a mortarer.As far as artis go, when u get a rascal up in the rocky sector, let someone know, cause that'd be a bug. On this map, I'd think the gps would go farely quickly, as there's not much to do, except run the mm, and attack.
_________________ -- Can I get a mountain dew, cheeseburger, and a side of 30% traxxas nitro fuel plz?
-- Ahhh...I love the smell of nitro fuel in the morning!
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| Sun 12th Apr 2009 03:42 |
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Edwig
Staff Sergeant
Joined: Thu 10th Jan 2008 21:17 Posts: 310
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 Re: boomerang - 2 teamer
yeah arti cant go there, and if gp still stands day 12 then plz someone get mortar and blow it up! not bad, a bit bland to the eye colorwise but thats aesthetics.... not bad
_________________ <SilverEagle> brb <SilverEagle> gotta poopy <Edwig> rofl <SilverEagle> back  <SilverEagle> ive had dirrahea all night
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| Sun 12th Apr 2009 05:23 |
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koosala
Corporal
Joined: Tue 31st Oct 2006 23:11 Posts: 194
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 Re: boomerang - 2 teamer
make f4, e6 mountain. f5 rocky. get rid of that rocky wall that stops f5 noxing e5. make the gps rocky. add a mountain in f0 and a3.
with that done, your map will be super sexy.
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| Sun 12th Apr 2009 08:31 |
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xSilverEaglex
Warrant Officer 1st Class
Joined: Sat 19th Apr 2008 18:55 Posts: 613 Location: Virginia
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 Re: boomerang - 2 teamer
i was referring to the forest next to gp when i said artis would be happy
_________________ *insert funny thing here*
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| Sun 12th Apr 2009 12:09 |
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smokey
Sergeant
Joined: Thu 26th Oct 2006 02:36 Posts: 243
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 Re: boomerang - 2 teamer
well here's koosalas super sexy renovation of my boomerang map   direct link: http://img26.imageshack.us/img26/1889/49thmaprevise.jpgalso original map has the 2 rocky walls on the mm. u mentioned getting rid of the f5-e5 rocky wall, but do u think it's better as it is now, without the d4-e5 rocky wall, cause i took em both out. not sure if u had noticed it  doesn't make a huge difference really.
_________________ -- Can I get a mountain dew, cheeseburger, and a side of 30% traxxas nitro fuel plz?
-- Ahhh...I love the smell of nitro fuel in the morning!
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| Sun 12th Apr 2009 17:57 |
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koosala
Corporal
Joined: Tue 31st Oct 2006 23:11 Posts: 194
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 Re: boomerang - 2 teamer
hmm gp sector looks wrong now, maybe if you make the moves e2 to e3 and b2 to c2 a grass move. so in affect the gp sector will just have 3 rocky walls in side it rather than 4.
i see gps as a front line of defense, so to make best its position it would have as few ways to approach it as possible, in our case only 1 roadway. hqs don't need this, they are a sprawling mass of buildings. so with this move you could attack hq from 2 sectors. (or 3 if you want to completely shut them in) rather than just being funneled up f3.
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| Mon 13th Apr 2009 04:50 |
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Edwig
Staff Sergeant
Joined: Thu 10th Jan 2008 21:17 Posts: 310
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 Re: boomerang - 2 teamer
i say river between d4 and e5
_________________ <SilverEagle> brb <SilverEagle> gotta poopy <Edwig> rofl <SilverEagle> back  <SilverEagle> ive had dirrahea all night
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| Mon 13th Apr 2009 17:14 |
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Mo2
Major
Joined: Sat 21st Oct 2006 23:25 Posts: 1687 Location: California
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 Re: boomerang - 2 teamer
Smallish map... enough space for ground vehs to move around... looks good to me:)
_________________ Chatlink for #itswar If:
- There's a question or issue related to game, forum, or IRC.
- or if you'd like my feedback on your suggestion or map.
Please FORUM PM ME!! (I get notices for them on my phone, and can come on IRC thru the phone)
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| Mon 25th May 2009 03:33 |
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Mo2
Major
Joined: Sat 21st Oct 2006 23:25 Posts: 1687 Location: California
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 Re: boomerang - 2 teamer
Suggested improvements: If enough people agree, we can use this mod. No objections from : Flyer, Mo2, Sephi, Frozn However Sephi suggests a rocky wall between D5/D6 for running attackers) NOTE: THe open-ness of the map is mostly untouched. Vehicles still have 2 non-road +1 road route to travel. and they can leave MM in any direction, including over the walls.  If enough people agree, we can use this mod. Changes: - moved TeamMine 1 further from base
- To increase the distance (to what i personally see as the minimum. but its still short route on the way back from minerun).
- To make a shorter route for demoers to enemy mine.
- The mntn walls help with the sneakiness.
- The waters are for any1 who thinks they'll be safe retreating to them (footy or a heli)..or they can be cornered there. This may also be a good rest stop when ur waiting for your move.
Plus, its off to the side, meaning it cant affect the map's openness or have any negative impact on the round. - The mm walls have been shifted.
- The wall seemed pretty far to travel to get to, be any useful to any1. Now, for example, a mortarer in F2 wont have to retreat as far to strategically jump over a wall to dodge a chasing vehicle.
- It also increases F5's usefulness, since it can now nox into MM (whereby, luring people further into the open)
_________________ Chatlink for #itswar If:
- There's a question or issue related to game, forum, or IRC.
- or if you'd like my feedback on your suggestion or map.
Please FORUM PM ME!! (I get notices for them on my phone, and can come on IRC thru the phone)
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| Wed 10th Mar 2010 04:33 |
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